So the core problems for those unaware, the main one being just sheer tediousness. If anything I expect more people to be disappointed by this because it really does not offer much new on what was a fairly flawed and repetitive concept originally. As a result if you hated the original this won't turn you around, and even though I said I enjoyed this a bit more, it wasn't a grand design change that flipped me completely so I don't expect many people will actually come away with a similar sentiment. The quests and everything else are the same basic "go here, fetch this, kill that" stuff you'll have seen anywhere else. There is very little, if anything truly new from a gameplay perspective aside from a new island to explore and characters to interact with. From a gameplay perspective, this is basically just more Dead Island, to the point where I expect that this was originally a DLC campaign promoted and expanded to the level of a mini-sequel. My best guesses are that between importing a character that was already quite well levelled up and thus had a lot of their more enjoyable skills on hand, and with the core gameplay and its shortcomings understood, the more enjoyable elements were then able to stand out a bit more. After putting 22+ hours into this game I walked away thinking it was much shorter than the previous game but after checking the time spent in both they were nearly identical, and I really can't explain why one felt longer than the other. 22h 36m PlayedHard to really explain but I enjoyed this game somewhat more than I did the original Dead Island.
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